OBJ to STL Converter
A binary STL triangle mesh. Read OBJ vertices and triangular or convex planar faces, calculate normals and write binary STL.
Open toolRead binary or ASCII STL triangles and write an OBJ surface mesh. Up to 100,000 triangles.
Enter the inputs, then select Convert mesh to OBJ.
Result will appear here
Read binary or ASCII STL triangles and write an OBJ surface mesh.
The tool processes the supplied input with browser APIs and bundled local libraries.
Supply supported input and review the result.
Choose STL mesh. Processing reads the file in this browser.
Check the supported input and conversion limits below.
Save OBJ vertices and triangular faces. Check the download in its target application before replacing your source.
Convert supported STL triangles into OBJ vertices and faces. The output contains geometry without materials.

Both ASCII and binary STL are supported. A malformed count or triangle record returns an error.

Coordinates are exported without unit conversion. Confirm the receiving application uses the units expected for the original mesh.

Review the format and conversion policy.
OBJ vertices and triangular faces. Up to 100,000 triangles. No materials or colors are exported, and vertices remain separate per triangle. Units are unchanged; the tool does not repair a mesh.
Keep the original while checking the saved output. The result reflects the input and settings you supplied.

Check these conditions before converting.
Up to 100,000 triangles. No materials or colors are exported, and vertices remain separate per triangle. Units are unchanged; the tool does not repair a mesh.
The page does not keep inputs or results after leaving. Keep the source and save the output you need.

A binary STL triangle mesh. Read OBJ vertices and triangular or convex planar faces, calculate normals and write binary STL.
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Answers about using STL to OBJ Converter and understanding its results.
Save OBJ vertices and triangular faces. Up to 100,000 triangles. No materials or colors are exported, and vertices remain separate per triangle. Units are unchanged; the tool does not repair a mesh.
No. Processing uses browser APIs and bundled local libraries. The selected file or entered source is not sent to a conversion server. Save the result before leaving.