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OBJ to STL Converter

Read OBJ vertices and triangular or convex planar faces, calculate normals and write binary STL. No materials, texture maps, lines or points.

Free to useNo sign-upRuns in your browser
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Enter the inputs, then select Convert mesh to STL.

Up to 100,000 characters.

Your result
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Result will appear here

How OBJ to STL Converter works

Read OBJ vertices and triangular or convex planar faces, calculate normals and write binary STL.

The tool processes the supplied input with browser APIs and bundled local libraries.

Concept diagram for OBJ to STL Converter, showing obj source input and the supported output.
Concept diagram; the three operation images are actual browser captures.

How to convert mesh to STL

Supply supported input and review the result.

Enter the source details

Replace the example with your OBJ source.

Input and settings
OBJ to STL Converter: input and settings in the implemented browser tool
Actual local browser view. Open the image to read it at full size.

Review the conversion settings

Check the supported input and conversion limits below.

Tool result
OBJ to STL Converter: tool result in the implemented browser tool
Actual local browser view. Open the image to read it at full size.

Review and save the result

Save a binary STL triangle mesh. Check the download in its target application before replacing your source.

Review the details
OBJ to STL Converter: review the details in the implemented browser tool
Actual local browser view. Open the image to read it at full size.

When to use OBJ to STL Converter

Export a simple surface mesh

Use OBJ vertices and supported faces to prepare an STL surface. The conversion does not add thickness or repair holes.

Color and image inputs represented by swatches and a pixel grid.
Start with the design input. Concept illustration.

Triangulate convex faces

A convex planar polygon is split into triangles. Concave or nonplanar faces need triangulation in a modeling application first.

Design samples shown side by side for comparison.
Compare the visual result. Concept illustration.

Check scale before printing

STL has no explicit unit declaration. Confirm the import units and dimensions in your slicer before using the mesh.

A visual asset prepared for use in a design workflow.
Prepare a design asset. Concept illustration.

What the output contains

Review the format and conversion policy.

A binary STL triangle mesh. No materials, texture maps, lines or points. Concave/nonplanar polygons are rejected. Units remain the input units; manifoldness is not repaired. Up to 100,000 triangles.

Keep the original while checking the saved output. The result reflects the input and settings you supplied.

Color or image detail reviewed alongside its original input.
Inspect the output. Concept illustration.

Supported input and limits

Check these conditions before converting.

No materials, texture maps, lines or points. Concave/nonplanar polygons are rejected. Units remain the input units; manifoldness is not repaired. Up to 100,000 triangles.

The page does not keep inputs or results after leaving. Keep the source and save the output you need.

Design output inspected before use in a destination layout.
Check the intended use. Concept illustration.

Convert mesh to STL with your input

Review the supported output and save your result.

Convert mesh to STL

OBJ to STL Converter: common questions

Answers about using OBJ to STL Converter and understanding its results.

What output can I save?

Save a binary STL triangle mesh. No materials, texture maps, lines or points. Concave/nonplanar polygons are rejected. Units remain the input units; manifoldness is not repaired. Up to 100,000 triangles.

Does the page upload my input?

No. Processing uses browser APIs and bundled local libraries. The selected file or entered source is not sent to a conversion server. Save the result before leaving.