
Complex Number Calculator
Add, subtract, multiply or divide two complex numbers.
Open toolAdd or multiply quaternions, or find A’s conjugate, inverse or norm. Provide Quaternion A: w,x,y,z, Quaternion B: w,x,y,z, Operation to compute results directly in your browser. Components are scalar-first (w,x,y,z); multiplication is the Hamilton product A×B and is order-dependent. Conjugate, inverse and norm use A only. The zero quaternion has no inverse; no implicit rotation normalization occurs. Numeric output uses up to 12 significant digits; floating-point rounding can occur. Quaternion B is ignored for conjugate, inverse and norm.
Enter the inputs, then select Calculate.
Result will appear here
The Quaternion Calculator evaluates Quaternion A: w,x,y,z, Quaternion B: w,x,y,z, Operation in client-side JavaScript using the deterministic rule below and updates the output panel immediately without uploading data to a server.
Add or multiply quaternions, or find A’s conjugate, inverse or norm.
Components are scalar-first (w,x,y,z); multiplication is the Hamilton product A×B and is order-dependent. Conjugate, inverse and norm use A only. The zero quaternion has no inverse; no implicit rotation normalization occurs. Numeric output uses up to 12 significant digits; floating-point rounding can occur. Quaternion B is ignored for conjugate, inverse and norm.
Review the input parameters, allowed value ranges, and worked reference cases for the Quaternion Calculator below before running your calculation.
| Parameter / Scenario | Default / Sample Value | Rule or Allowed Range | Output / Usage Note |
|---|---|---|---|
| Input: Quaternion A: w,x,y,z | 1,2,3,4 | Enter exactly four finite components in scalar-first order w, x, y, z; each within ±1e12. | Required workspace parameter |
| Input: Quaternion B: w,x,y,z | 2,1,0,1 | Enter exactly four finite components w, x, y, z for addition or multiplication; each within ±1e12. Ignored for conjugate, inverse and norm. | Required workspace parameter |
| Input: Operation | Multiplication | Options: Multiplication, Addition, Conjugate, Inverse | Required workspace parameter |
| Worked Case 1: Baseline run (Quaternion A: w,x,y,z = 1,2,3,4) | Preloaded / test values | Add or multiply quaternions, or find A’s conjugate, inverse or norm | Quaternion A: w,x,y,z = 1,2,3,4; Quaternion B: w,x,y,z = 2,1,0,1; Operation = Multiplication. Output: Quaternion (w, x, y, z): -4, 8, 8, 6; Operation: Multiplication. |
| Worked Case 2: Comparison scenario (quaternion calculator online) | Preloaded / test values | Add or multiply quaternions, or find A’s conjugate, inverse or norm | Quaternion A: w,x,y,z = 1,0,0,0; Quaternion B: w,x,y,z = 2,1,0,1; Operation = Inverse. Output: Quaternion (w, x, y, z): 1, 0, 0, 0; Operation: Inverse. |
Follow these three steps to configure Quaternion A: w,x,y,z, Quaternion B: w,x,y,z, Operation, verify unit and boundary rules, and export your Quaternion Calculator output.
Start with quaternion a: w,x,y,z. Enter exactly four finite components in scalar-first order w, x, y, z; each within ±1e12.
Components are scalar-first (w,x,y,z); multiplication is the Hamilton product A×B and is order-dependent. Conjugate, inverse and norm use A only. The zero quaternion has no inverse; no implicit rotation normalization occurs. Numeric output uses up to 12 significant digits; floating-point rounding can occur. Quaternion B is ignored for conjugate, inverse and norm.
Select Calculate, check the labelled result, then use Copy result or Download result.txt.
These concrete scenarios illustrate how the Quaternion Calculator processes baseline inputs, comparison checks, and boundary constraints.
Quaternion A: w,x,y,z = 1,2,3,4; Quaternion B: w,x,y,z = 2,1,0,1; Operation = Multiplication. Output: Quaternion (w, x, y, z): -4, 8, 8, 6; Operation: Multiplication.
Quaternion A: w,x,y,z = 1,0,0,0; Quaternion B: w,x,y,z = 2,1,0,1; Operation = Inverse. Output: Quaternion (w, x, y, z): 1, 0, 0, 0; Operation: Inverse.
When solving for 'quaternion calculator', verify that Quaternion A: w,x,y,z, Quaternion B: w,x,y,z, Operation use consistent units and stay within the documented scope: Components are scalar-first (w,x,y,z); multiplication is the Hamilton product A×B and is order-dependent. Conjugate, inverse and norm use A only. The zero quaternion has no inverse; no implicit rotation normalization occurs. Numeric output uses up to 12 significant digits; floating-point rounding can occur. Quaternion B is ignored for conjugate, inverse and norm.
The output panel reports the exact result derived from Quaternion A: w,x,y,z, Quaternion B: w,x,y,z, Operation alongside any unit or formatting notes.
Every calculation follows the rule: Add or multiply quaternions, or find A’s conjugate, inverse or norm. Because JavaScript uses IEEE 754 double-precision floating-point arithmetic, numeric outputs display up to 12 significant digits where applicable.
Always cross-check the displayed result against the scope note (Components are scalar-first (w,x,y,z); multiplication is the Hamilton product A×B and is order-dependent. Conjugate, inverse and norm use A only. The zero quaternion has no inverse; no implicit rotation normalization occurs. Numeric output uses up to 12 significant digits; floating-point rounding can occur. Quaternion B is ignored for conjugate, inverse and norm) before applying the value to production specifications, financial models, or lab records.
Review these boundary constraints and validation rules before relying on the Quaternion Calculator output.
Operational scope: Components are scalar-first (w,x,y,z); multiplication is the Hamilton product A×B and is order-dependent. Conjugate, inverse and norm use A only. The zero quaternion has no inverse; no implicit rotation normalization occurs. Numeric output uses up to 12 significant digits; floating-point rounding can occur. Quaternion B is ignored for conjugate, inverse and norm. Inputs that violate minimum/maximum bounds or required format rules are rejected with a clear diagnostic prompt.
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Open toolAnswers about using Quaternion Calculator and understanding its results.
The Quaternion Calculator applies the rule: Add or multiply quaternions, or find A’s conjugate, inverse or norm. Enter Quaternion A: w,x,y,z, Quaternion B: w,x,y,z, Operation into the workspace and the tool computes the exact output in your browser.
Yes. Provide Quaternion A: w,x,y,z, Quaternion B: w,x,y,z, Operation using the documented units and format shown in the quick reference table above. Preloaded default values let you test the workflow immediately.
Components are scalar-first (w,x,y,z); multiplication is the Hamilton product A×B and is order-dependent. Conjugate, inverse and norm use A only. The zero quaternion has no inverse; no implicit rotation normalization occurs. Numeric output uses up to 12 significant digits; floating-point rounding can occur. Quaternion B is ignored for conjugate, inverse and norm. Confirm that your inputs fall within the allowed ranges before exporting the result.
Yes. All calculations for the Quaternion Calculator execute 100% locally in your browser's JavaScript runtime. No inputs or results are uploaded to any external server.
Choose another tool for your next calculation, conversion, or text task.